User guide/Motion on the beat

Motion on the beat

IKANDY moves every visual with your music. One Motion window holds all of it: the Look every scene gets, and your moves on the beat. It works the same way on every kind of visual, from the built-in worlds to MilkDrop presets and the shaders you import. No move ever shows past the edge of the picture, and Intensity 0 stops all of it.

New in 1.7: Motion starts with two moves on every plan, Swell on the hit and a slow Drift between hits, so a quiet passage still breathes. Swell lands once on each main hit of the beat, never on every kick or hi-hat. Bass, Mid and Treble are now color knobs for every scene. Everything new in 1.7.
The Motion window open over the Disco Ball: the Look set to Warp at 65 percent, then the moves, Swell at 30 percent and Bounce at 72 percent in the wild range with its orange readout and note. In the console behind it, the MOTION button reads 2 on, Warp 65%.
Console, Reactivity panel, MOTION: the Motion window over the Disco Ball

Open the Motion window

  1. Open the DJ Console and find the Reactivity panel. MOTION sits beside the Light-Sync, FX Pulse and Motion Warp knobs and shows what is on: your moves (a name like Swell, a count like 2 on, or Off) and your Look (like Warp 65%). It lights up while either is on.
  2. Click MOTION, or Tab to it and press Enter. The window opens at the right edge of the screen, so you can watch the picture while you tune it.
  3. The Look is at the top and your moves are below it. Every change applies right away and carries to every scene. Press Done or Escape, or click outside the window, to close it.
  4. Below your moves, Console knobs holds Reset console settings, which puts every console knob back to IKANDY’s defaults. It asks first.

The Motion window is Pro and Studio. On Free the MOTION button is locked, and Swell and Drift play on their own; Setup, COMFORT, Motion moves turns them off and back on.

The Look

The musical treatment every scene gets. Pick one and set its Strength, from a whisper to the full effect; it starts at 65 percent.

Original
the off switch
Each scene exactly as its author made it.
Subtle
A gentle breath. Bright shapes swell softly with the bass and warm a little on detail.
Flow
Bands of color travel across the picture with the music’s swell. Color moves; brightness stays put.
Impact
A ring of light bursts out from every kick and snare, tinted by the picture’s own color.
Warp
the default on Pro
Every kick and snare sends a ripple through the picture itself, which lights up along the wave and shimmers. Nothing is drawn on top, so dark scenes stay dark.

Pictures, videos and games have no Look, and the window says so.

Bass, Mid and Treble: color knobs

The three Audio knobs add color from each part of the music, on every scene, with or without a Look: MilkDrop, WarpField and HDR pictures included. They add color and never change how a scene moves.

Bass
warms the body
The body of the picture warms with the low end.
Mid
shifts the colors
The picture’s colors shift like oil on water.
Treble
lights the edges
The edges light up with the top end.

0 turns that color off, 1 is the gentle default and 2 is the full effect. A color knob reads alike on dark and light scenes and never turns a color into red. The color knobs are Pro; on the Free plan every scene plays with them at their gentle default, and Intensity is the knob you turn. The moves follow the beat itself, so these knobs never stop them.

The five moves

Each move has one Amount. Up to 50 percent is the standard range; above it is the wild range, up to twice as much.

Swell
on from the start · 30%
The centre object grows once on each main hit of the beat and settles, in 2D and 3D scenes alike.
Bounce
starts at 30%
The subject stretches as the beat comes, squashes on it and hops on the rebound.
Punch
starts at 25%
The whole picture pushes toward you on each hit.
Drift
on from the start · 25%
A slow glide and zoom between hits that follows the song.
Speaker · new
starts at 30%
The whole screen pumps toward you on each kick and springs back past rest, like a speaker cone. It zooms the picture in a little to leave room for the spring back. The strongest move, so start it low.

Swell and Bounce look for a subject, such as a fractal, a disco ball or a logo, and move only that part while the rest of the frame holds still. On a scene with no centre object, Swell gives the whole picture a small push that springs straight back. MilkDrop presets and WarpField scenes move themselves, so Swell leaves them still; Bounce pulses a full-screen picture as a whole instead.

Add, stack, tune and remove

On the beat

Turning it down or off

The Motion window works from the keyboard (Tab moves through it and Escape closes it), and a screen reader hears what MOTION has on. The full guide is also in the app: Help (F1), Field Guide, Motion on the beat.

Every plan starts with the Swell and Drift on, and every plan has the Motion moves switch in Setup, COMFORT. The Motion window is Pro and Studio: Pro adds Bounce, Punch and Speaker, stacking, Tune and every Amount, plus every Look; on Free, every scene plays with the Look set to Original. See pricing; the Steam page is authoritative. Accurate as of IKANDY 1.7.
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