Artist Program
Bring Your Art
to IKANDY
If you make audio-reactive visuals — shaders, generative art, WebGPU experiments — IKANDY wants them. Free distribution to every IKANDY user, permanent credit, and a clickable link back to wherever you send fans.
What you get
A real deal, not a contract
Your scene is bundled into every IKANDY install. No paywall on presets — every user who opens IKANDY can experience your work, live to their own music.
Your name and a clickable link — X, Instagram, portfolio, store, your choice — shown in the About panel, on the website, and wherever your scene appears.
You retain all rights to your work. IKANDY is free, your art stays free. Want it pulled? Just send a message — removed, no questions.
Featured Artist
First of many
Sabo's shader work caught my eye on Reddit. We talked, he sent his code, and IKANDY users now experience his vision live to their music — his ferrofluid and hyperdrive scenes ship in the box.
This is the model: find artists doing brilliant work, ask permission, bundle it with credit. No middlemen, no rights grab — just more people seeing your art, and a link back to you.
What we're looking for
If it visualizes music, we want to see it
- 01GLSL fragment shaders — Shadertoy-style, the bread and butter.
- 02WebGPU compute scenes — WGSL, particles, fluids, the heavy stuff.
- 03Three.js / generative scenes — meshes, geometry, procedural worlds.
- 04Any audio-reactive visual you've made — if it moves to sound, send it.
- +MilkDrop presets accepted, but lower priority right now.
Before you submit
Read the Scene Contract
Every IKANDY scene has to be genuinely audio-reactive — that's the one load-bearing rule, and it's checked automatically before anything ships. The Scene Contract is the technical reference: the audio surface your scene receives each frame (bands, smoothed bands, kick/beat events, FFT), the lifecycle hooks per category (fragment / canvas2d / Three.js / WebGPU compute), the color-space contract, who owns which GPU resources, and exactly how reactivity is verified.
You don't have to memorize it to submit — send your work and I'll help fit it in. But if you want your scene to drop in clean, this is the spec it'll be measured against.
Read the Scene Contract →How to submit
Email me
No portal, no form to wrangle — just an email. To make it quick to review, include:
- Your name
- Preferred display credit (how you want to be named)
- A link to your work (CodePen, Shadertoy, portfolio…)
- The link you want fans sent to (X, IG, store, site)
- A brief description of the piece
Prefer to chat first? Find me on Discord. Reviewed personally — usually within a few days.
The fine print
- Selection is at my discretion right now. When IKANDY hits Steam, this opens up to community voting.
- No money changes hands — IKANDY is free, and your art stays free.
- Your attribution is preserved across all future builds.
- You can request removal anytime, for any reason.