User guide/Capture FX

Capture FX

Run any app, game, window, Spout feed or video loop through effects that answer kick, snare and hats. Studio.

Effects that need a feed

The INPUT tab of the Library holds effects rather than standalone visuals. They run on top of video coming from somewhere else: a screen or window on this PC, a video file from your loop library, or another app such as OBS, Resolume, TouchDesigner or MadMapper.

Three ways in

  1. Capture a screen or window. The quickest way in: point IKANDY at any monitor, game or app window and the effect processes it live. Native Windows capture keeps HDR sources in HDR, survives a resize of the captured window, and accepts every current source. The Capture toggle also lives per monitor in Output Stage.
  2. Connect a Spout sender. For a real VJ rig: send a feed out of OBS, Resolume, TouchDesigner or MadMapper and receive it here at up to 60 fps.
  3. Play one of your own video loops. No other app needed: add a file on the LOOPS tab and play it, and every effect here runs on top of it.

Pick an effect while nothing is feeding IKANDY and the app opens this same choice, the three doors plus Preview Anyway.

The eleven Capture FX

Each effect responds to kick, snare and hats with its own gestures instead of one generic pulse, and each keeps its intended color and retained state through the shared output pipeline, HDR included.

The classic live-input scenes

The same shelf carries the earlier Spout effect scenes: Live Key for chroma and luma keying over a generated backdrop, Datamosh, Halftone, Anamorphic, Painterly, Displace, Slit Scan, Echo, Kaleidoscope, Feedback, Glitch, Pixelate, Tunnel, Edge, Mirror, Prism, Liquid, ASCII, Vortex, Heatwave, and a clean Passthrough.

Good to know

Tier note Capture FX, screen and window capture, Spout input and the video loop library ship in the Studio tier, which is not on Steam yet. Spout output up to 30 fps is Pro; see pricing. The Steam page is authoritative.
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